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Why I use Wave Function Collapse to create levels for my game
CastCade Devlog 1 - Wave function and Procedural terrain.
This is coolest algorithm I've ever used: Wave Function Collapse
EPC2024 | Beyond Wave Function Collapse: Procedural Modeling without Tiles | Paul Merrell
I Made a Wave Function Collapse Castle Generator in Godot
Procedural Generation with Wave Function Collapse and Model Synthesis | Unity Devlog
Superpositions, Sudoku, the Wave Function Collapse algorithm.
Procedural map using Wave Function Collapse algorithm || Pros & Cons. Devlog #7.
World generation using (directional) Wave Function Collapse (in Unity)
Tile-Based Map Generation using Wave Function Collapse in 'Caves of Qud'
Wave Function Collapse - Connected Dungeon Generation
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Last Updated: August 22, 2026
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